New Project: Alien Invasion
Now that the G3 UI Library has reached version 0.2, we are proudly announcing the commencement of a new project! The temporary name of the project is Alien Invasion and it was in my plan book ever...
View ArticleRoboFite: Project Frozen
Naturally, this shouldn’t come as a surprise to anybody. We decided to freeze work at RoboFite due to the tough financial requirements of the project, which are, at least for now, beyond our...
View ArticleNew Project: The Logicon
As soon as the Alien Invasion project was started, it was stopped ::- D. I’m smiling because it’s nothing to be alarmed at. It’s just that… well… the project took an unexpected path ::- ). As I was...
View ArticleG3 UI – Version 0.3
A quick update into our progress with the G3 UI Library. I think we can safely say that we’re at about 30% of the way until we reach version 1.0. And by version 1.0 I mean a fully utilizable version,...
View ArticleThe Logicon – Version 1
The Logicon is an in-game calculations library. It helps the game developer by taking care of absolutely all in-game calculations regarding: damage, skills, hit points, scoring, experience,...
View ArticleNew Project: GFG Library
While we were busy in the past 2 years coding away at our various games, we failed to see something that was happening right there, under our very noses! A new Project was shaping up. And that project...
View ArticleThe Festival Of Testing
Even if The Logicon has been released more than a month ago, that doesn’t mean that I stopped working at it. Not by a long shot! As a matter of fact, I wrote more lines of code in this past month than...
View ArticleAlien Invasion – Version 0.4 [DevLog]
It’s been quite a while since I gave you any news about our upcoming game, Alien Invasion. I’ve been telling you about The Logicon, the G3 UI Library and the GFG Library, but nothing about what...
View ArticleEpic Game Studio: On The Rocks
As unpleasant as this may be, I still have to say it. Development at Epic Game Studio has hit a road-block, namely that we’re simply too busy working at Alien Invasion, The Logicon, the GFG Library and...
View ArticleOur Last “Pure-Indie” Title
Freezing development at RoboFite and Epic Game Studio was not an easy decision to take. But, nevertheless, it was a necessary decision. We simply don’t have the funds to branch out too much, so the...
View ArticleAlien Invasion – Version 0.5 [DevLog]
Development at Alien Invasion has been doing great in the past few months. We’ve included new art and overcame lots of problems. A ton of new features has been implemented and the game engine is almost...
View ArticleRounding Up The GFGL
The Gamaddiction Flash Games Library has just made two very big and important steps forward. During the development of Alien Invasion, I added two more very useful components to it. The first one is...
View ArticleThunderbirdz: Two Years Later – Lessons Learned – Video
In this video, I will talk about our first released game, Thunderbirdz (developed in 2009 and released in January 2010). It has been almost 2 years since Thunderbirdz was released, so I think it’s time...
View ArticleAlien Invasion – General Presentation – Video
This is the first video in a series of 3 which will present Alien Invasion version 0.6. In this video, I’ll show you some general aspects about Alien Invasion. In the first part of the video, I will...
View ArticleAlien Invasion – Planetary Combat Presentation – Video
The second video in the series of 3 which present Alien Invasion version 0.6, will introduce you to the Planetary Combat Mode, which is where most of the game’s action will take place. I will present...
View ArticleAlien Invasion – Space Combat Presentation – Video
This is the last video in my series of 3 which present Alien Invasion version 0.6. Here, I’ll be talking about the Space Combat Mode, which is where the Player takes the fight to the Aliens. This is...
View ArticleAlien Invasion – Waking Up Into 2012
Our upcoming Alien Invasion has just been through a rather rough period. The Planetary Combat mode and the Intro Movie are to blame. I built the Intro Movie at the beginning of October, but I wasn’t...
View ArticleG3 UI – Version 0.4 – Video
This video presents overall aspects of the G3 UI Library as well as how I work with it in the development of Alien Invasion. Version 0.4 of the G3 UI Library is featured in the video, and you’ll be...
View ArticleAlien Invasion – The Resurrection
Guess who’s back? ::- ). Fans, forgive me, for I have sinned. It has been way too fucking long since my last confession. Many things have happened in the lives of the people behind Gamaddiction, but...
View ArticleThe First Autumn Pictures
Ah, isn’t it a nice time of the year? The trees shed their leaves, people start to dress up, and Summer gets one hell of a beating from the butler of Winter. It’s the perfect time to get work done. I’m...
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